|Square Dancing · Round Dancing · Challenge Dancing|
1/4 Wheel To A Diamond
1/4 wheel around and 1/4 more; centers Hinge
1/4 Wheel To An Hourglass
1/4 wheel around and 1/4 more; centers Box Circulate 1/2
1/4 Wheel To An Interlocked Diamond
1/4 wheel around and 1/4 more; centers Follow Thru
3/4 The Alter
Alter the wave, but all casts and Counter Rotates are 3/4
[any tag] And Spin
Do anything to 3/4 tag; centers cast 3/4, outsides go as directed
[any tag] Eroo
Do [any tag] to 3/4 tag; finish a Tageroo
[any tag] Flow
Do anything to 3/4 tag; finish a Linear Flow
[any tag] Flow But Criss Cross It
[any tag] to 3/4 tag; finish a Criss Cross Linear Flow.
[any tag] The Yellow Brick Road
Do [any tag] to 1/2 tag; then a full Follow The Yellow Brick Road
[any tag] The Yellow Bricking [anything]
[any tag] to 1/2 tag; Follow The Yellow Bricking [anything].
Designated dancers walk, others dodge; all Hinge.
[any tag] To An Hourglass
[any tag] to 1/2 tag; center trailers phantom Hinge by the left, as others 1/2 Split Circulate
Cheat: [any tag] to a diamond, then very centers
[any tag] To An Interlocked Diamond
[any tag] to 1/2 tag; center trailers cross Extend to right hands with each other, as others 1/2 Split Circulate
Cheat: [any tag] to a diamond, then very centers slither
[any tag] Your Criss Cross Neighbor
[any tag] to 1/2 tag; criss cross your neighbor.
[any tag] Your Cross Neighbor
[any tag] to 1/2 tag; cross your neighbor.
[anything] And 1/4 More
Usually means to Roll; sometimes means to Roll as a couple
[anything] And Anything
Do the [anything] call, but the centers make the final cast 1/4, and the ends u-turn back.
[anything] 'Em Up
[anything] the Hinge; centers Hinge The Lock, as outsides Counter Rotate and Roll.
[anything] An Anchor But [anything-2]
[anything] an anchor, but those in the very center wave replace the swing and Slip with [anything-2].
[anything] the Difference
All cast 3/4; centers cast 1/2; all cast 3/4
[anything] the Key
[anything]; all 8 Counter Rotate; Hinge
[anything] the Top
Do the [anything] call, then fan the top.
[anything] the Wave
Extend to full tag, then do the [anything] call
[fractional] Alter And Circulate (IJK)
Fractional 1/4 the alter, but Interrupt before turning the stars with ends Circulate, very centers Trade.
[fractional] Chain And Circulate In
Centers cast given fraction; Chain Thru; points Circulate 2; all spread
[fractional] Change The Web (IJKL)
Centers cast I; very centers cast J; star K; very centers cast L
[fractional] Relay The Top (IJKL)
All cast [i]; centers cast [j] as ends 1/2 Circulate; centers turn the star [k], as the outsides Trade; those who meet cast [l], as the others 1/2 Circulate.
Do the call normally until you have turned the designated fraction; then finish the call working Stable
Alternating From [a] to [b]
Do the call using concept [a], then using concept [b], then using concept [a], then using concept [b], etc.
Designated dancers pivot the designated fraction, staying on the same spot, taking the adjacent along with them
Arced Line/Wave Formation
Treat 1/2 an alamo ring as a wave. Treat both halves of an alamo ring as parallel waves.
If you are a belle, do the girl's part; if you are a beau, do the boy's part.
Belle / Beau Tie
Designated dancers peel off, Circulate, and bend the line; others peel off, bend the line, and Circulate
Work couples Twosome and tandem Twosome at the same time.
Bridge The Gap
Beaus Press Left; belles Press Ahead and Trade by the left (with a phantom if necessary)
Change The Web
Center wave swing, very centers cast 3/4 as the new wave ends Extend; form 2 four-person stars, which turn 5/4; very centers cast 3/4 as one person Extends to become the end of the center wave; two outsides form a couple facing in.
#1-2 Circulate, #3-4 Cross Circulate
Checker [setup] [call]
Leaders Trade; others work in distorted [setup], working to footprints.
Centers squeeze Like A Couple Up; end lead Run and both Press Ahead
Right-hand / leads Link Up; others center Shove Off
Clear The Centers
Centers 2/3 linear cycle and invert 1/2; outsides move into the center.
Clover The Horn
Round The Horn but substitute cloverleaf for Round Off
Collapse The Diamond
Points detour; centers Step And Fold
Collapse The Setup
Centers Step And Fold; outsides detour
Complete The Tag
From wherever you are, Extend to a completed double Pass Thru position.
Concentric Triple Boxes
In a 2x6 setup, work in one of these three boxes of 4:  the very center box;  the middle box, which is twice-removed;  the outside box, which is four-times removed. Work to these footprints.
Continue To Cross Invert
Work as if resuming a Cross Invert The Column after having Interrupted it. Those in the center phantom column will have the active part of cross folding as those in the outside phantom column will simply step ahead as necessary.
Continue To Invert
Work as if resuming an Invert The Column after having Interrupted it. Those in the center phantom column will have the active part of folding as those in the outside phantom column will simply step ahead as necessary.
Convert The Triangle (from wave base)
Apex Extend; base trailer fold behind apex to be in tandem; base lead phantom Hinge.
Centers shakedown, veer left, Extend; ends 1/4 right, Counter Rotate, Extend and 1/4 in
Centers (Touch and) lockit; ends Hinge
Crazy Phantom C/L/W
All do the call in split phantom setup; then only in the center phantom setup; then all do the call in split phantom setup; then only in the center phantom setup.
Create A Column
Those in the center phantom column do 2 phantom column Circulates; those in the outside phantom columns do 2 O- or butterfly-Circulates
Criss Cross Follow To A Diamond
Trailers criss cross your neighbor; leads split/box Circulate, then cross Extend.
Criss Cross Scoot Apart
Trailers cross Extend, Trade and spread; leads Split Circulate and cross Extend.
Criss Cross Shadow To A Diamond
Center trailers cross Extend to each other and Trade; center leads Split Circulate 1-1/2; ends do your part of criss cross the shadow.
Criss Cross Steps At A Time
Those who would peel will trail; others will cross Extend, Trade and Roll.
Criss Cross The Diamond
Criss Cross The Deucey; centers Hinge; Diamond Circulate; centers Hinge
Criss Cross Wind The Bobbin
Wind the bobbin, but #1 and #3 will start will replace the peel off with a trail off, and the others will start with a cross Extend.
Cross [anyone] Hop
Designated dancers cross walk (Crossover Circulate), others dodge; all Hinge
Cross Belle/Beau Tie
Designated dancers trail off, Circulate, and bend the line; others trail off, bend the line, and Circulate.
Cross Breed Thru
Normal couple Cross Trail Thru and 1/4 out; sashayed couple Pass Thru and 1/4 out
Cheat: Slide Thru; trailers left Pass Thru
Cross trail (half sashay), then cloverleaf
Outsides Counter Rotate; centers Cross Cycle (either line-type or facing-couples type)
Outside beau kick off; centers 2/3 Cross Cycle
Cross Follow To An Hourglass
Trailers cross your neighbor and spread; leads Split Circulate 1/2, then Hourglass Circulate.
Cross Follow To An Interlocked Diamond
Trailers cross your neighbor and spread; leads Split Circulate 1/2, then interlocked Diamond Circulate.
Cross Invert [any tag]
Cross invert the column 3/4, then finish the tagging call
Cross Linear Action
Linear action but very centers slither before final cast 3/4
Cross Mini Pleasure
Mini Pleasure but #1 does a trail off instead of a peel off
Cross Pair The Line
Centers Trade, ends cross fold
Also known as: Lines Cross Pair In / Out
Cross Replace The Column
Replace The Column but replace the initial invert 3/4 with cross invert 3/4, and replace the final centers 2/3 recycle with 2/3 Cross Cycle
Cross Replace The Column But
Cross replace the column but replace the final centers 2/3 Cross Cycle with [anything]
Ends cross fold, centers slither and Extend
Cross Scoot And Weave
Cross Scoot Back, then weave.
Cross Shadow Setup Anything
Ends criss cross the shadow but do not spread; centers shadow setup anything
Cross Swap The Windmill
Beaus 1/4 right, as belles cross Extend; spin the windmill, outsides going as you are.
Cross To A Diamond
Centers Crossover Circulate, ends slide together and Hinge
Cross To A Wave/Line
Ends Crossover Circulate, centers Hinge and spread
Cross Wind The Bobbin
Wind The Bobbin, but #1 and #3 will start will replace the peel off with a trail off.
Cut The [setup]
Those far apart slide together and Trade; the others Circulate in your setup
Cycle And [anything]
Those who can recycle; others [anything]
Diagonal 1/4 Tag
Those on the diagonal are the center wave of the 1/4 tag. Those off the diagonal are the outsides. Work in a distorted setup, to footprints.
Inlet but Outeractives 2/3 recycle
Center wave do your part of Outlet; points do your part of split Circulate, then Hinge.
Centers 1/2 fold behind points; box Counter Rotate and Roll
Cheat: centers Hinge, Wheel And Deal
Centers right-hand pull by, all left Turn Thru, centers right-hand pull by
Dixie style to a wave; ends fold and Extend as centers Trade and spread
Cheat: dixie style, Cross Roll To A Line
Dixie style to a wave; centers 1/2 box Circulate, outsides turn back
Dixie Interlocked Diamond
Dixie style to a wave; new centers Follow Thru, as the ends turn back
Double Offset 1/4 Tag
A 1/4 tag distorted to become a 2x4 matrix. Those in one diagonal line or wave are the centers, those in the other diagonal line or wave are the outsides. Do the call in a distorted setup to footprints.
Exchange The Stars
Same as exchange the distorted diamonds
Fan And Cross Thru
Fan Thru and 1/2 sashay
Centers cast 3/4; ends turn back.
Flare The Star
Star 1/4; original belles cast another 3/4; original beaus flip away and courtesy turn approaching belles
Flip The [setup]
Those far apart flip in; the others Circulate in your setup.
Flip To A Diamond; centers cast 3/4, points Circulate
Follow And Criss Cross
Scoot Back; trailers cross your neighbor, leads 1/2 split Circulate then all-8 Circulate
Follow And Cross
Scoot Back; trailers Follow Your Neighbor, leads 1/2 split Circulate then all-8 Circulate
Follow The Yellow Bricking [anything]
Follow The Yellow Brick Road, but replace the couples Wheel And Deal with [anything]
Follow To An Hourglass
Trailers Follow Your Neighbor and spread; leads 1/2 split Circulate then Hourglass Circulate
Follow To An Interlocked Diamond
Trailers Follow Your Neighbor and spread; leads 1/2 split Circulate, then interlocked Diamond Circulate
Grand (Cross) Concentric
Work (cross) concentrically with your diagonal opposite in doing a 2-person call.
Grand Run Wild
Grand Cross Roll To A Wave or line, twice.
Grand Single Concentric
Dancers work in four concentric tracks. The call must be a 2-person call, such as Single Wheel, Shazam, Single Turn And Deal, Snake, Single Shake And Rattle.
Grand Single Cross Concentric
Same as Grand Single Concentric, but those in the very center track finish on the very ends, those in the outside track finish in the very center, those in the other tracks change tracks as they go.
Gruesome Twosome Concept
Work phantom couples Twosome in waves or lines
Head liners = those facing the head walls;
Side liners = those facing the side walls.
In Roll To A Wave
Ends/points phantom In Roll Circulate; centers tiptoe toward the vacated spot and Hinge
Centers  1/4 in,  Pass Thru,  1/4 in,  Pass Thru, etc.
Do the 1st part of [call 1], the 1st part of [call 2], the 2nd part of [call 1], the 2nd part of [call 2], etc.
A box consisting of an end and non-adjacent center in one line or file, and their opposites in the other line or file.
Invert [any tag]
Invert the column 3/4, then finish the tagging call
Ends do centers' part; centers do ends' part
distorted 3 & 1 tandem based triangles
Left Orbit Circulate
Leaders in the left-hand half of the wave do a Trapezoid Zoom; all others Trade Circulate.
Like A Patch
[anything] Like A Patch [anyone]: [anything], then the designated dancers u-turn back
Linear Action But Cross It
Linear action, but the very centers will slither before the final cast 3/4.
Lines Walk In / Out
Centers 1/4 in / out; ends concentric Pass In / out
Lines Walk In:
Short Trip; those facing Pass Thru; others cross fold
Make A Pass But [anything]
Make A Pass but replace the cast 3/4 with centers take the [anything] call
Trailers single veer right; leads adjust
Mix The Line
Right-hand couple lead to the right; left-hand couple lead to the left behind them
(as couples pair off and
Mixed Up Square Thru
All pull by and 1/4 in; new ends pull by as new centers Square Thru 3.
Mixed Up Square Thru But [anything]
All pull by and 1/4 in; new ends left pull by as new centers do [anything].
Centers work Mirror; ends work normal.
Nice And Easy
Ends Zing (Ease Off), centers Trade and Roll
Hinge and cross
Opt For A [setup]
After completing the call, form the designated setup, even if it is uncertain or seems like "fudging".
Leaders in the right-hand half of the wave do a Trapezoid Zoom; all others Trade Circulate.
Out Roll To A Wave
Ends/points phantom Out Roll Circulate; centers tiptoe toward the vacated spot and Hinge
Ends 1/4 in and finish zip code
Two phantom diamonds superimposed over each other at a 90 degree angle.
Those on wave footprints can be thought of as occupying spots in two diamonds which overlap at right angles. The wave centers are centers of a diamond; the wave ends are ends of another diamond. Work in your own diamond.
An inherently asymmetric setup consisting of half an "O" and half an "X".
Pair The Line
Centers turn back; ends fold
Also knows as
Peel And Trail The Deal
Leads do their part of Peel The Deal as trailers do their part of trail the deal.
Peel And Trail The Wave
Extend to full tag; then Peel And Trail.
Peel The Deal
In tandem, backtrack and Roll.
Peel The Wave
Extend to full tag; peel off.
Phantom As Couples (Twosome)
Think of a 16 matrix as occupied by 8 couples. Work couples or Twosome with a phantom.
Phantom O Or Butterfly Concept
A 16 matrix consists of 8 spots belonging to an O, and 8 other spots belonging to a Butterfly.
Work in either the O spots or the Butterfly spots, depending on which formation your spot belongs to.
Phantom Offset C/L/W Concept
In a 16-matrix, work in the four spots in your corner of the matrix, and the four spots in the opposite corner. A 16-matrix consists of two such offset setups. Work in a distorted column, line, or wave, whichever is specified.
Phantom Offset Columns
A 16 matrix consists of spots belonging to two non-intersecting offset columns. Work in the phantom offset column to which your spot belongs.
Phantom Offset Line / Wave
A 16 matrix consists of spots belonging to two non-intersecting offset lines. Work in the phantom offset column to which your spot belongs.
Piecewise [any concept]
Re-evaluate your position after each part of the call, acoording to the given concept
Designated dancers cast 3/4; others Wheel And Deal into the center
Plus 1-2 Lateral Concept
Plus 1: slide 1/2 matrix position laterally in flow direction; plus 2: slide 1 matrix position laterally in flow direction
Explode The Wave
Push Open The Gate
Centers in; cast 3/4; ends bend and Slide Thru, centers Pass Thru
Centers Trade and Roll; ends Circulate and 1/4 in
Randomize Between [concept 1] and [concept 2]
An extension of the Random concept: Do odd numbered parts of the given call using [concept 1]; do even numbered parts using [concept 2]
Relay The Diamond
Spin Chain Thru, ends Circulate 2; Interrupt before final cast 3/4 with centers swing, all Diamond Circulate
Replace The Column
1/2 invert; ends Counter Rotate; centers 1/2 Zoom, 2/3 recycle.
Replace The Column But [anything]
Replace the column, but replace the final centers 2/3 recycle with the centers taking the [anything] call.
Retreat The Line
As couples 1/4 out (cast off 1/4).
Ends Circulate, centers Crossover Circulate
Reverse Cross Swap The Windmill
Belles 1/4 left, as beaus cross Extend; spin the windmill, outsides going as you are.
Reverse Cut / Flip The Setup
In general, those close together Trade and spread (Cut) or flip away from each other (Flip) as those far apart Circulate in the designated formation.
Reverse Cut The Triangle
Wave base squeeze; apex triangle Circulate
Reverse Explode (Lines)
Ends step ahead and 1/4 out; centers 1/4 out and step ahead
Reverse Flip The Hourglass
Those in the diamond flip out; those in the box Hourglass Circulate
Reverse Random [any concept] Concept
Do odd numbered parts of the given call normally; do even numbered parts using the given concept
Reverse Random Tandem
Do odd numbered parts of the call normally; do even numbered parts of the call in tandem.
Reverse Swap The Windmill
1/2 reverse swap around; spin the windmill, outsides going as you are.
Reverse The Diamond
Points turn back; centers Trade the wave
Pretend a phantom is standing on your spot, facing the opposite direction, and having just completed the call. Now push him (her) backwards through the path he (she) took in doing the call.
Right On [m] And [n]
Square Thru [m] to a wave, cast n/4 and Roll to face
Right On [n]
Square Thru [n] to a wave, cast 3/4 and Roll
Right Orbit Circulate
Same as Orbit Circulate.
Right Roll The
Belles right roll to a mini-wave; beaus 1/2 box Circulate.
Roll Out To A Column
Ends  anchor right,  Roll, and  Press Ahead; centers  1/4 right,  Counter Rotate, and  Press Ahead
Lines Divide; tandem u-turn back.
Round The Horn
Lines Divide; ends finish a Round Off, then Pass Thru; centers Circulate, 1/4 in, and Pass Thru.
Run By [n]
Those designated will Run around the specified number of dancers, who slide toward the vacated spot.
All Trade; ends Circulate, centers cross back
Sets In Motion Plus 1 / Plus 2
Sets In Motion; then
Plus 1/2: very centers (or lead centers) Extend between the outsides; trailing centers Extend to each other
Plus 1: very centers (or lead centers) Extend between the outsides and turn back to the left; trailing centers Extend to each other
Plus 1-1/2: Plus 1, then remaining center Extend right to a spot in the center of the line
Plus 2: Plus 1, then remaining center Extend right to a spot in the center of the line and turn back to the right
Shift [n] [any call]
Do parts n+1 through the end of the call, then do parts 1 through n
Outeractives squeeze; Inneractives Circulate
Shuffle And Wheel
Right-hand couple wheel, left-hand couple Shuffle (slide to the right)
Shuffle The Deck
As couples 1/2 half sashay (sic)
All Pass Thru; centers Slide Thru, as ends do the [anything] call.
All Pass Thru; centers Slide Thru, ends take [direction]
Couples single wheel; tandems Single Turn To A Line
Side liners = those facing the side walls.
Head liners = those facing the head walls;
Single (Cross) Concentric
On each side, centers will work together with each other, ends will work together with each other, around a flagpole center on each side.
Single Counter Shake
Ends face right, Isolate, Drop In; centers Single Shakedown, Extend, Extend
Single Hang A Right / Left
In tandem, right (left) roll to a wave.
Single Mark Time
In each box, the leads/designated dancers Run, Extend, Trade and Roll; others Partner Tag and single Wheel And Deal
Single Mix The Line
1/4 out and single shuffle.
Single Wheel To A Line
Leaders single wheel to the right, trailers single wheel to the left.
Work Solid with another dancer who is one spot away from you on a diagonal. You must both be facing the same direction.
Work Twosome with someone one matrix position away on a diagonal.
Ends do all of [anything]; centers do only 1/2
Snap The Diamond
Points Partner Tag twice; centers Partner Tag and right roll to a mini-wave
Original definition: points work 1/4 stable and all Diamond Circulate 2; then outsides Partner Tag as centers single Hinge
Spin Chain And Anything
Spin Chain Thru, but the centers make the final cast 1/4, and the ends u-turn back.
Spin Chain And Circulate The Gears
Spin chain the gears but each time the ends u-turn back they then Circulate.
Spin Chain The Star
Spin Chain Thru; new ends Trade, riding the star
Splash [direction] / [anything]
Outeractives Explode The Wave;
Ends Hinge and cast off 1/2; centers cast off 1/2
Split Mixed Up Square Thru
Designated dancers start a Split Square Thru 2. New ends face and pull by. New centers face and Square Thru 3.
Work in whatever spots are defined by the designated dancers working in the designated setup; if you are not designated, you may be working in a setup t-bone to the others
Detour, Slim Down, Circulate
Straight [any call]
Trailing end Press In; others do [any call] normally
Stretched Diamond / Triangle
A diamond or triangle in which the very centers work with the far setup, and end near them.
Swap The Windmill
1/2 swap around; spin the windmill, outsides go as you are
Swing Chain Concept
Substitute 1/4 casts for all 3/4 casts
Switch to a diamond; points Circulate, centers cast 3/4
Tag And Spin [direction]
3/4 tag; wave cast 3/4; outsides face [direction]
Tag The Star [f]
1/2 reverse swap; Counter Rotate the diamond 1/2, points Roll; Extend to [f] tag
1/2 tag; Trade Your Neighbor (to handhold)
Work with those 4 matrix positions away.
Touch Of Class
Leads switch and Circulate; trailers Extend, recycle plus 2
Touch Tone [anything] By [anything]
Trailers Extend and take the first call; leads Extend, Divide, and take the second call.
Touch Tone [x] And [y]
Extend; those in the wave cast [x]; outsides Divide and (Any Hand) Touch [y].
Designated person truck, taking the adjacent person along with you.
Track And [anything]
#1-2 track 2; #3-4 Circulate and [anything]
Track And Trade
#1-2 track 2; #3-4 Circulate and Trade
Trade Counter Rotate
Counter Rotate and spread
Trail And Peel The Deal
Leads do your part of Trail The Deal as trailers do your part of Peel The Deal.
Trail (vs. Peel) Concept
Almost anywhere a peel off can be used, a trail off can be substituted, creating a new call.
In some cases, the peel off can be replaced by a Peel And Trail, or by a Trail And Peel.
Trail Chain Thru
Start Peel Chain Thru with outsides trail off
Trail The Bobbin
Wind the bobbin, but #1 and #3 will start will replace the peel off with a trail off.
Trail The Deal
In tandem, Trade and Roll.
Trail The Top
Trail off and lockit
(leads trail off and
Trim The Web
Wave swing; turn star 2/3; outsides face in
Triple [setup] Working Apart
Those in the outside [setups] work triple [setup]. Those in the center [setup] work with the far outside [setup]; or, if both outside [setups] are equally distant, with the [setup] behind them.
Triple Twin Column/Line/Wave
A generalization of the split phantom column / line / wave concept in which there are 3 pairs of files / lines / waves, resulting in a 24-matrix.
Leads 1/4 in; trailers 1/4 out.
Trixie; all cast 3/4; centers Cross Run.
Belles peel off and Circulate; beaus trail off
Cheat from completed double Pass Thru: 1/4 right and Counter Rotate
Centers Pass Thru; ends right-hand turn back
Centers 1/4 right, once-removed Circulate 2; ends move in, single rotate 1/2
Work with those 3 matrix positions away.
Twin Orbit Circulate
All leaders Trapezoid Zoom; trailers Trade Circulate.
Walk The Clover
Extend; outsides cloverleaf as centers Hinge then Walk And Dodge
Walk The Cross Clover
Leads Extend and cross clover; trailers Extend, Hinge, Walk And Dodge.
Wheel Fan And Cross Thru
Wheel Fan Thru and 1/2 Sashay
Wheel To A Line
Lead couple wheel right, trailing couple wheel left.
Wheel To An Hourglass
Wheel around and 1/4 more; new centers 1/2 box Circulate.
Wheel To An Interlocked Diamond
Wheel around and 1/4 more; new centers Follow Thru
Who's On First
Designated couple walk straight ahead into their opposite couple's spot and turn back. All others will slide one spot in a circle toward the two vacated spots, then re-form a squared set.
A distorted-column formation which looks like a butterfly but has a different Circulate path (see X-Circulate)
Centers Hinge, ends turn back
Designated dancer 1/4 out and Run by [n], who Circulate ahead into the vacated spot and 1/4 in.
Designated dancer 1/4 out and kick by [n], who Circulate ahead into the vacated spot.
Zoom Roll Circulate
Lead end Zoom; all others Out Roll Circulate