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Challenge Call Definitions
Search Results: Clark C3X
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12 Matrix Concept
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3 By 1 Diamond Concept
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[any tag] Back to a Wave
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[any tag] Mini Delight
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[any tag] Your Neighbor
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[anything] the Hinge
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[anything] the Key
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[anything] the Top
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[fractional] Twosome
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Advance to a Diamond
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Advance to a Line
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Advance to an Hourglass
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Advance to an Interlocked Diamond
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All 8 Scoot And Dodge
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All 8 Walk And Dodge
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Anchor Right / Left [f]
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Any Hand Concept
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Boxsome Concept
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Brace Yourself
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Branch Out
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Carousel Chase
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Carry A Big Stick
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Centers Out/ Right / Left
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Chain The Glade
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Change The Apex [f1] [f2]
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Chip Off
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Circle [f] To A Two-faced Line
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Clean Sweep [f]
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Counteract
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Cover Up
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Criss Cross Flare Out To A Line
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Cross Breed Thru
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Cross Flare Out To A Line
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Cross Follow Thru
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Cross Horseshoe Turn
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Cross Linear Action
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Cross Lock The Hinge
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Cross The Ocean
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Cross Trade Your Neighbor
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Cross Walk And Dodge
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Curl Apart
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Curli Cross
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Curli Pass
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Curli Wheel
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Curlique
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Cut / Flip The O / X / [any setup]
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Decreasing Diamond Concept
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Derby
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Diamond 1/4 Thru
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Diamond Concept
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Diamond Remake
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Diamond Single Rotate
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Diamond Single Turn And Deal
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Diamond Single Wheel
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Diamond Swing The Fractions
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Diamond Swing Thru
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Divi Up
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Dixie Derby
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Double Play
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Erase
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Exchange The Stars
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Facing Parallelogram
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Fan Thru
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Ferris [anything]
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Ferris Trade And Wheel
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First [anything]
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Fly Away
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Follow To An Hourglass
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Follow To An Interlocked Diamond
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Go First Class
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Grand Concept
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Grand Cross And Turn
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Grand Cross Back
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Grand Cross Roll To A Wave
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Grand Curlicross
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Grand Erase
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Grand Pass And Roll
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Grand Spin The Top
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Grand Switch The Wave
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Grand Walk And Dodge
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Grand Working Concept
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Head / Side Corners
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Head Liners
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Helter Skelter
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Hinge The Top
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Hit and [anything]
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Hitch [anyone]
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Ignore Concept
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In Reverse Order
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Interchange
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Interlace
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Interlocked Boxes
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Interlocked Parallelogram
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Interlocked Phantom Columns
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Interlocked Phantom Lines / Waves
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Interlocked Sterling Chain Thru
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Interrupt Concept
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Invert Concept
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Lead The Class
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Left And Right Thru
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Left Star Thru
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Like A Recoil
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Linear Action But Cross It
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Linger
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Lock 'Em Up
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Lock The Hinge
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Lock The Top
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Long Trip
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Mesh
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Mini Ravel
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Move Out
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Nuclear Reaction But [any call]
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On Your Own [call 1] by [call 2]
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Outpost
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Partner Hinge
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Pass And Roll The Axle
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Pick And Choose [a] [b]
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Potpourri
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Quick Wrap
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Reduce The Column
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Replace Concept
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Replay
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Retain Your Lane
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Reverse Explode (Lines)
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Reverse Random [any concept] Concept
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Reverse Random Tandem
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Reverse The Dixie
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Rewind Concept
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Rigger Concept
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Ripple The Diamond
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Roll Out The Carpet
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Round And Cross
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Round The Horn
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Run The Wheel
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Run Wild
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Sets In Motion Plus 1 / Plus 2
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Settle Back
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Shadow The Column
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Ship Ahoy
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Short Trip
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Shuttle [direction]
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Single Counter Shake
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Single Unravel
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Single Wheel To A Line
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Slim Down
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Spin Chain And Anything
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Spin Chain And Circulate The Gears
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Splice It
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Split Phantom Diamonds
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Square The Bases Plus 2
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Square Turn Thru [n]
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Step And [anything]
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Sterling Chain Thru
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Straight [any call]
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Straight Fire
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Substitute
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Swat The Flea
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Swing Chain The Line
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Take 'Em [direction]
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Tally Ho But [anything]
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Tickle
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Tip Toe
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Tow Truck
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Trace
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Track 0-1-2-3-4
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Track And [anything]
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Track And Trade
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Track To A Diamond
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Trade Your Neighbor [dir]
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Trail And Peel
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Trans [anything]
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Triple Single Wheel
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Trixie
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Trixie Spin
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Turn And Left Thru
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Turn And Weave
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Unravel
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Unwrap Concept (A to Z)
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Vertical Turn And Deal
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Walk Out To A Column
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Walk Softly
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Wheel Fan And Cross Thru
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Wheel To A Line
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Working As A Unit
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X Circulate
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X Formation
Last updated Monday 3 August 2009
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